Client Core Memory Leak/Lag Over Time

So I’m running into an issue where when testing in a live server, over time the ClientMemory gradually climbs up from ~210Mb (total) upwards of 400Mb, with the most used category being Render/target at +100Mb by the time the lag begins. (It seems that the memory increase is almost 100% in CoreMemory?)

When the lag begins, it seems to spike mainly when moving your camera, ESPECIALLY if you move your camera under your character.

My question is… how can I track down these “getFastHit” calls on renderstepped? and why are they seemingly firing hundreds of times during each frame (when the lag occurs)? They are not coming from any of my scripts, I’m near certain… I have no raycasts anywhere.

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Anybody able to help out?

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