What I mean is that breakpoints do not appear to carry over into Play Solo (the version that opens the place in a new window). It does save the breakpoints when publishing or cloning the script whoever.
I made sure the debugger was set to Client to be sure. Appears to also show a warning when opening the script: ScriptNavigationHandler : No script currently available. Not sure if it is related.
I am confused. As of today 5/24/2019, there are no debugging options in the studio(advanced section. First Option I see is “Show Diagnostic Bar”). All of the online help I can find seems to be out of date. How do I find how to set up the debugger for client or server debugging as of today?
Ayy. A lot of devs don’t realize how nice a real debugger is to have. Bugged me a lot that it was server only (to the point where a really hacky solution I had was on my todo list).