Client does not see game.PlaceId

In local servers the client sees game.PlaceId as 0 while the server shows the correct PlaceId. The game is a published place so it should not be showing as 0 on the client and the actual PlaceId on the server.

Repro: Console > print(game.PlaceId) on both server and client on a published place in a local server.

3 Likes

Ditto for version id

1 Like

I think this was happening w/ the vip owner id too, but I might be wrong.

PlaceId also does not work for the client when in a PrivateServer (Server teleported to through ReserveServer)

1 Like