Currently errors/warnings reported from scripts which are parented to the player report each error as unique, even though they’re coming from the same script. This means a lot more log spam to filter through, and makes it harder to judge the severity of an error.
Expected behavior
I would have expected this error to be aggregated and reported as a single error:
Workspace.LOCALPLAYER.PlayerInput:122: attempt to call missing method ‘HitStop’ of table