I’m so confused, there is absolutely no way my game has lagspikes, why is the framerate sometimes showing as 0 FPS?
It is clearly not a script/optimization issue (the game is extremely optimized with StreamingEnabled, 230 draw calls, 150k tris, low GPU time, low CPU time, low memory usage)
Oh, that actually probably explains it (since this is showing on computer, and my game has mostly mobile players. Really dumb that that’s how it works but alright. Thank you!