Client Frame Rate shows as 0?

I’m so confused, there is absolutely no way my game has lagspikes, why is the framerate sometimes showing as 0 FPS?

It is clearly not a script/optimization issue (the game is extremely optimized with StreamingEnabled, 230 draw calls, 150k tris, low GPU time, low CPU time, low memory usage)

Is this a bug?

Pretty sure that happens when there are 0 players on that device playing at that moment

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Oh, that actually probably explains it (since this is showing on computer, and my game has mostly mobile players. Really dumb that that’s how it works but alright. Thank you!

yea i also think its bad since it also contributes to the avarage FPS. even if there are no players

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