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Remove client lagspiking when anything gets added or removed from workspace
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fps spiking down
idk what else to say, ive tried looking it up and everything, i dont have any childadded or removed events and got this from the microprofiler but no clue how to debug this
these are the frames where it spikes because something’s being added/removed from workspace
another long frame i just found out about
i found out it had notthing to do with the scripts somehow as i tested it with no scripts, and apparently when i removed all the buildings it was fine??
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I have made a few games already, objects that are too far away from the viewport camera stop rendering. Is that the main reason causing the fps spikes?
i figured it out a while ago, for some reason an ungrouped accessory ( removed the handle from the accessory class grouping ) ported in from the marketplace caused it to do it for some reason. weird bug