Client Locking Up On Humanoid Death

Multiple users have reported a roughly 5-second long freeze when they ‘die’ in my game. This is only happening to a small subset of users. I have tested with one of them by one-by-one removing all assets in my game down to a blank baseplate and the issue still occurs. This may be an issue with the R6 rig however I cannot confirm it.

Microprofiler logs show roughly 5000ms under Thread->Job Step->Replicator ProcessPackets-> Script_CoreScripts/PlayerBillboards->namecall_Play however I’m unsure if that is a false flag. It is consistent.

I have attached multiple microprofiler logs showing the freeze as well as a video in which you can see the FPS counter freeze for 5 seconds while the freeze occurs due to the user resetting.

The first report I received was yesterday, December 15th 2024 around 1PM EST.

microprofile-20241215-222210.html (8.8 MB)
microprofile-20241215-214940.html (4.7 MB)

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Reported already, albeit in lesser detail:

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Thanks! I checked but failed to see that. I’ll link my post there!

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I’m experiencing a freeze as well across all Roblox games upon respawning, It might not just be your game.

This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and we will update you when we have further information!

Thank you for the report!

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I’m experiencing the same issue here. The funny thing is that it only happens from my main account in a specific game place (the production one). Doesn’t happen in development or testing places, and it doesn’t happen in Studio either.

Looking forward for the fix.