Multiple users have reported a roughly 5-second long freeze when they ‘die’ in my game. This is only happening to a small subset of users. I have tested with one of them by one-by-one removing all assets in my game down to a blank baseplate and the issue still occurs. This may be an issue with the R6 rig however I cannot confirm it.
Microprofiler logs show roughly 5000ms under Thread->Job Step->Replicator ProcessPackets-> Script_CoreScripts/PlayerBillboards->namecall_Play however I’m unsure if that is a false flag. It is consistent.
I have attached multiple microprofiler logs showing the freeze as well as a video in which you can see the FPS counter freeze for 5 seconds while the freeze occurs due to the user resetting.
The first report I received was yesterday, December 15th 2024 around 1PM EST.
I’m experiencing the same issue here. The funny thing is that it only happens from my main account in a specific game place (the production one). Doesn’t happen in development or testing places, and it doesn’t happen in Studio either.
Crossposting my report here. I’ve provided 3 examples with videos and microprofiler dumps on 3 different games as well as a DXdiag of my machine. I’ve also provided a solution to the problem for everybody experiencing these issues.