Client Memory Usage

I have jumps in Scene from 3-12 ms, and I have no idea what exactly Scene is and how to fix it.
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How do I fix memory usage, are there any in-depth guides on how to manage memory usage?

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Which part of memory is using the most

What do you mean?
If you’re asking what I think you are, it is: Scene, Shadows, Id_Terrain, and Id_Opaque

Those ones specifically use up most.


This stuff

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You probably just have too expensive graphical effects, turn off CastShadow for parts you don’t need to have a shadow casted, and try to use less parts if you can.

Oh I’m dumb, didn’t realise it was from scene


My scripts use up about 50 mb, so I am not too petrified about it being a scripting issue.

I went from 70k parts down to 4k, but voxels went up to 502k

Is that a lot of voxels?

According to this topic, you’re not close to 10 million, which is where it starts to slow down gameplay, so you’re good!

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Haha thank you, do you think the sole purpose of having 4k parts having CastShadow can cause the 1,000 memory usage?

It can definitely use up a lot of memory if you have too many shadows.

I would assume so, especially in such a small area, because this map is not huge at all. Thanks for your help!