I have jumps in Scene from 3-12 ms, and I have no idea what exactly Scene is and how to fix it.
How do I fix memory usage, are there any in-depth guides on how to manage memory usage?
Which part of memory is using the most
What do you mean?
If you’re asking what I think you are, it is: Scene, Shadows, Id_Terrain, and Id_Opaque
Those ones specifically use up most.
You probably just have too expensive graphical effects, turn off CastShadow for parts you don’t need to have a shadow casted, and try to use less parts if you can.
Oh I’m dumb, didn’t realise it was from scene
I went from 70k parts down to 4k, but voxels went up to 502k
Is that a lot of voxels?
According to this topic, you’re not close to 10 million, which is where it starts to slow down gameplay, so you’re good!
Haha thank you, do you think the sole purpose of having 4k parts having CastShadow can cause the 1,000 memory usage?
It can definitely use up a lot of memory if you have too many shadows.
I would assume so, especially in such a small area, because this map is not huge at all. Thanks for your help!