This is not a new bug (has been happening ever since the page was launched) but I didn’t get around to reporting until now.
When I attempt to view Client Frame Rate, Client Memory Usage, or Client Memory Usage Percentage for Lua Learning, I always receive “No data for selected period.”
Hi @boatbomber ,
After investigation, we found the these perf data won’t be sent our for games configured like yours, where there is no player. We are discussing internally how we could support performance graphs for a game like this properly.
What do you mean? game.Players is populated with Players, of course. Do you mean spawning character avatars into Workspace? Why would avatars be relevant to tracking and reporting frame rates and memory usage?
Checking back in. Can you elaborate on why not spawning an avatar would prevent analytics? Would it be resolved if I spawned one, killed them, and never let them respawn?
Can confirm that spawning the character and then deleting them afterwards is a workaround for this.
I dropped an update a few days ago that remove the usage of Player.Character, and then I dropped another update a few days later that spawns and then deletes the character.
The issue should have been fixed now. Client perf data should be available even if there is no character spawn.
It may take a while for the data to populate, so please check the data tomorrow.