I’m trying to tween an upper crane assembly to a specific position, and the intended behavior is that the magnet part below it attached by ropes moves with the assembly as it is in motion. The tweens are being done on the server and appear to work just fine while viewing the server viewport, but on the client’s perspective the physics parts seem to go to sleep almost instantly and do not update until the tween has finished, quickly falling back to sleep again.
I’m not sure if this is supposed to happen with the physics engine or not, but I’m wondering if there’s any workaround to get this thing functional. I’ve tried doing the tweens on the client, but that seems to only do worse as the physics parts go to sleep and never wake up again, really at all, unless something externally comes into contact with it like a player or some other unanchored prop.
I’ve also tried to manually wake them up by anchoring and unanchoring the parts before I begin the tween, as well as quickly toggling the rope constraints themselves, but nothing has worked as of yet.
Anyone have any info?