Let’s say the client locally moved a part, but it wants to synchronize back to the position that’s on the server. How do I achieve that without too many remote calls (like a .PublicPosition property or something)?
Have you considered assigning network ownership of the part to the client?
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How would that work? I want something like this:
local function resetPart()
part.CFrame = part.ServerSideCFrame
end
For example resetting the part which is unanchored and the player can move with it