Client side parts are affecting server side hinge constraints

  1. What do you want to achieve? I want to have a spinning motor hinge constraint connected to a windmill structure on the server unaffected by client sided parts.

  2. What is the issue? Somehow the parts on the client are affecting the constraint, I am relatively new to scripting in comparison to some of the other devs on here but I thought the client couldn’t affect the server in any way shape or form unless remote events were being used.

  3. What solutions have you tried so far? I searched up things such as “client side part’s affecting constraints on the server side” on the creator hub and no one seemed to have the same issue as me.

I am creating the parts using tools so maybe that could have something to do with it but otherwise I have no clue.

sorry about the poor video quality I had to get the file size to under 10mb

obviously it will.
Set network ownership (of windmill) to nil Network ownership | Documentation - Roblox Creator Hub

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Had no idea about network ownership but it was exactly what I was looking for

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