I am trying to make a loading system with a proximity prompt so then other players will not see it loaded or unloaded but I need it to be client-side, is there a way to make it work client-side?
Here is what I was trying to experiment with (Keep in mind this is in a local script)
local ProximityPrompt = script.Parent
ProximityPrompt.Triggered:Connect(function(player)
game.ServerStorage.Areatest1:Clone().Parent = workspace
game.Workspace.Areatest2:Destroy()
end)
You can’t access to ServerStorage from a local script. If you want to do it this way you will need to store the items you want to clone in ReplicatedStorage.
how would i make the proximity prompt work then? I am trying to make it to when you use the proximity prompt it clones an object from replicatedstorage into workspace and deletes another object in workspace and have it client-sided so then other players do not see if its loaded or unloaded