Client-side Terrain?

Hi, I’m looking for a way to store the data of a ready made Terrain and then use this information to load it on the client.

I’m working on a game that relies heavily on Chunks; not distance based. But rather the Player teleports to an area which then loads in.

Brief note than Streaming Enabled is not what I’m looking for and Terrain Regions wouldnt work due to the limitations on replication.

I’ve had a look at a Plugin called Infinite Terrain however from what I can see this loads procedurally generated terrain and not necessarily a saved one.

Thank you.

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Firstly, you have to write your own terrain generation algorithm with roblox voxel terrain.

Then, everything is very easy.
You just have to have a seed given by the server and the client can generate the terrain.
There is however, a given example:

Check this out.