What do you want to achieve?
I’m trying to make client sided visualized dummies, basically the model is on the client, that’s what matters.
What is the issue?
Everything work perfectly, the only issue that I’m having is that I can’t manage to get it animate, it just wont animate at all, no idle animation, no walking, no anything! My dummies are R15 but I wouldn’t mind switching to R6 if needed. My biggest concern is that because the dummy is created on the client side it wont animate (because it hates me ofc)
What solutions have you tried so far? I have looked for solutions on the devhub but I couldn’t find any. I tried using various different animation scripts; local and server scripts from the toolbox, I tried different dummies. (I did keep in mind that there are different scripts for R6 and R15 dw)
I’m sorry if this post is brainless but I’m out of options
I have to go so in this case I will leave the script I was talking about.
local Animation: Animation = script.Animation
local Character: Model = workspace.Rig
local Humanoid: Humanoid = Character.Humanoid
local Animator: Animator
if not Humanoid:FindFirstChild("Animator") then
Animator = Instance.new("Animator", Humanoid)
else Animator = Humanoid.Animator end
local Track = Animator:LoadAnimation(Animation)
Track.Looped = true
Track.Priority = Enum.AnimationPriority.Action4
Track:Play()
Both the one which was (in the video) idling, and the one who was not animating have an animator inside their humanoid. Only difference between those two is that the one idling was already created before running the game (I placed it in workspace in studio) and the one who was following me was the one created by the client.
Hii, yeah that was wayy less than 1 hour!They should be in the script, I didn’t modify them tho, they should be the default ones (even tho the idle one looks a bit weird idk