So first off, I just want to say that this is NOT MY CODE!!! My friend wrote this and asked me to help him.
Basically he’s making a wave defense game where you defend a base. Unfortunately he has a problem with the spawning being client sided, and for example, if there are 4 players playing the game, quadruple as much enemies will spawn than there should be.
I could not figure this out due to his script being like 1000 lines long and just confusing me, so I hope someone can actually read this.
Here’s the script. It is placed in a TextLabel, parented to a Frame, which is parented to a gui in StarterGui.
---LOCAL---
local CASHGIVE = 0
---- FUNCTIONS ----
function SoldierSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.soldier:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function KommanderBossSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage["K ommander"]:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function StonerBossSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage["stoner"]:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function FighterSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.fighter:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function SniperSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.sniper:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function HeavyshooterSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage["heavy shooter"]:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function DistractorSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.distractor:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function BerserkerSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.berserker:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function SpawnerSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.Spawn:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function CarSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.car:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function TruckSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.trucc:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function MinerSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.miner:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function LongarmsSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.longarms:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function SpearStoneSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.spearstone:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function BrimstoneSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.brimstone:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function SmasherSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.smasher:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function AssasinSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.assasin:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function GolemSummon()
local RANDOM1 = math.random(1,6)
local Fighter = game.ReplicatedStorage.golem:Clone()
Fighter.Parent = workspace.Enemies
if RANDOM1 == 1 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp1.CFrame
end
if RANDOM1 == 2 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp2.CFrame
end
if RANDOM1 == 3 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp3.CFrame
end
if RANDOM1 == 4 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp4.CFrame
end
if RANDOM1 == 5 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp5.CFrame
end
if RANDOM1 == 6 then
Fighter.Torso.CFrame = game.Workspace.MAP.tp6.CFrame
end
end
function Talky1()
for i = 1,#text do
script.Parent.Text = string.sub(text,1,i)
script.Sound:Play()
wait(0.05) -- the time each words get typed in
end
end
function Talky2()
for i = 1,#text do
script.Parent.Text = string.sub(text,1,i)
script.Sound2:Play()
wait(0.05) -- the time each words get typed in
end
end
function GiveCash()
for i, plrs in ipairs(game.Players:GetPlayers()) do
plrs.leaderstats.Stone.Value += CASHGIVE
end
end
-------------------
---- WAVE SYSTEM ----
script.Parent.Parent.Visible = false
game.Workspace.musicfolder.Intermission:Play()
script.Parent.Parent.Parent.intermision.Visible = true
wait(1)
script.Parent.Parent.Visible = true
game.Workspace.musicfolder.Intermission:Stop()
script.Parent.Parent.Parent.intermision.Visible = false
print("WAVE START")
text = "what a nice base you hav thye!"
Talky1()
wait(2)
text = "it wuld be sch a sharme..."
Talky1()
wait(2)
text = "it wuld be sch a sharme if sumone death it!"
Talky1()
wait(2)
text = "minizos, harge!!!"
Talky1()
wait(6)
game.Workspace.musicfolder["wave 1 - 4"]:Play()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.wavetext.Text = "wave 1"
script.WAVE:Play()
for i = 1, 20, 1 do
FighterSummon()
wait(2)
end
while true do
wait(1)
if workspace.Enemies:FindFirstChild("fighter") then
else
print("WAVE ENDED")
CASHGIVE = 100
GiveCash()
script.Parent.Parent.Parent.WAVEEND.Visible = true
wait(3)
script.Parent.Parent.Parent.WAVEEND.Visible = false
script.Parent.Parent.Visible = true
text = "huh, wuh??"
Talky1()
wait(2)
text = "uzles!1 al of u!!1"
Talky1()
wait(2)
text = "i' higher assasin!!11!11"
Talky1()
wait(2)
text = "thyre btter becuz i say so!"
Talky1()
wait(4.5)
script.Parent.Parent.Parent.wavetext.Text = "wave 2"
script.WAVE:Play()
script.Parent.Parent.Visible = false
for i = 1, 14, 1 do
FighterSummon()
wait(2)
end
for i = 1, 6, 1 do
AssasinSummon()
wait(4)
end
for i = 1, 8, 1 do
FighterSummon()
wait(2)
end
AssasinSummon()
AssasinSummon()
AssasinSummon()
AssasinSummon()
while true do
wait(1)
if workspace.Enemies:FindFirstChild("fighter") then
else
print("WAVE ENDED")
CASHGIVE = 200
GiveCash()
script.Parent.Parent.Parent.WAVEEND.Visible = true
wait(3)
script.Parent.Parent.Parent.WAVEEND.Visible = false
script.Parent.Parent.Visible = true
text = "grrrr"
Talky1()
wait(1)
text = "stop tisting my nother word for aiting!"
Talky1()
wait(2)
text = "go go stoned ppl!!1!1"
Talky1()
wait(5)
script.Parent.Parent.Visible = false
script.WAVE:Play()
script.Parent.Parent.Parent.wavetext.Text = "wave 3"
for i = 1, 16, 1 do
FighterSummon()
wait(0.4)
AssasinSummon()
wait(0.4)
end
for i = 1, 6, 1 do
SmasherSummon()
wait(2)
AssasinSummon()
wait(0.8)
FighterSummon()
wait(1)
end
FighterSummon()
FighterSummon()
FighterSummon()
FighterSummon()
FighterSummon()
for i = 1, 5, 1 do
SmasherSummon()
wait(1)
end
while true do
wait(1)
if workspace.Enemies:FindFirstChild("fighter") then
else
wait(1)
CASHGIVE = 325
GiveCash()
script.Parent.Parent.Parent.WAVEEND.Visible = true
wait(3)
script.Parent.Parent.Parent.WAVEEND.Visible = false
script.Parent.Parent.Visible = true
text = "a angy!!!"
Talky1()
wait(1)
text = "u noe what????"
Talky1()
wait(2)
text = "deatg sentence!!!!"
Talky1()
wait(4.5)
script.WAVE:Play()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.wavetext.Text = "wave 4"
wait(1)
FighterSummon()
FighterSummon()
FighterSummon()
FighterSummon()
FighterSummon()
FighterSummon()
for i = 1, 4, 1 do
SmasherSummon()
wait(1)
SmasherSummon()
wait(1)
SmasherSummon()
wait(1)
SmasherSummon()
wait(1)
SmasherSummon()
wait(1)
GolemSummon()
wait(10)
for i = 1, 10, 1 do
FighterSummon()
wait(0.6)
AssasinSummon()
wait(0.6)
end
end
while true do
wait(1)
if workspace.Enemies:FindFirstChild("fighter") then
else
wait(1)
CASHGIVE = 450
GiveCash()
script.Parent.Parent.Parent.WAVEEND.Visible = true
wait(3)
game.Workspace.musicfolder["wave 1 - 4"]:Stop()
script.Parent.Parent.Parent.WAVEEND.Visible = false
script.Parent.Parent.Visible = true
script.Parent.Parent["NPC Icon"].Image = "http://www.roblox.com/asset/?id=15403005856"
text = "am K-ommander..."
Talky1()
wait(1)
text = "and 1 mut k1ll..."
Talky1()
wait(2)
text = "i will kll u so hrd dat u death!!!!11!1!1"
Talky1()
wait(4.5)
game.Workspace.MAP.rain.ParticleEmitter1.Enabled = true
game.Workspace.MAP.rain.ParticleEmitter2.Enabled = true
game.Workspace.MAP.rain.ParticleEmitter3.Enabled = true
game.Workspace.MAP.rain.ParticleEmitter4.Enabled = true
game.Workspace.MAP.rain.ParticleEmitter5.Enabled = true
game.Workspace.MAP.rain.ParticleEmitter6.Enabled = true
game.Workspace.musicfolder["wave special"]:Play()
script.Parent.Parent.Visible = false
script.WAVE:Play()
script.Parent.Parent.Parent.wavetext.Text = "wave 5"
wait(1)
SoldierSummon()
SoldierSummon()
SoldierSummon()
for i = 1, 5, 1 do
SoldierSummon()
wait(1)
AssasinSummon()
wait(1)
FighterSummon()
wait(1)
SmasherSummon()
wait(1)
end
wait(2)
for i = 1, 3, 1 do
GolemSummon()
wait(0.7)
FighterSummon()
wait(1.5)
SoldierSummon()
end
wait(2)
for i = 1, 5, 1 do
SoldierSummon()
wait(1)
AssasinSummon()
wait(1)
FighterSummon()
wait(1)
SmasherSummon()
wait(1)
end
wait(2)
for i = 1, 3, 1 do
GolemSummon()
wait(0.7)
SmasherSummon()
wait(1.5)
SoldierSummon()
end
wait(2)
for i = 1, 9, 1 do
AssasinSummon()
wait(1)
end
wait(2)
for i = 1, 8, 1 do
AssasinSummon()
wait(1)
FighterSummon()
wait(1)
SmasherSummon()
wait(1)
end
wait(5)
SoldierSummon()
wait(0.3)
SoldierSummon()
wait(0.3)
SoldierSummon()
wait(0.3)
SoldierSummon()
wait(0.3)
SoldierSummon()
wait(0.3)
while true do
wait(1)
if workspace.Enemies:FindFirstChild("fighter") then
else
game.Workspace.musicfolder["wave special"]:Stop()
wait(3)
script.Parent.Parent.Visible = true
text = "am s0 dun,."
Talky1()
wait(2)
text = "nt ev1n minoz harge stp u..."
Talky1()
wait(3)
text = "i will..."
wait(1)
Talky1()
text = "nd 1 belive,,,"
Talky1()
wait(1.5)
script.Parent.Parent.Visible = false
wait()
game.Workspace.musicfolder["K-ommander"]:Play()
text = "am K-ommander..."
script.Parent.Parent.Parent.wavetext.Text = "K - OMMANDER BOSS"
Talky1()
wait(2)
script.BOSSWAVE:Play()
SoldierSummon()
wait(0.1)
SoldierSummon()
wait(0.1)
SoldierSummon()
wait(0.1)
SoldierSummon()
wait(0.1)
SoldierSummon()
wait(0.1)
SoldierSummon()
wait(0.1)
SoldierSummon()
wait(0.1)
SoldierSummon()
SoldierSummon()
wait(1)
KommanderBossSummon()
while true do
wait(1)
if workspace.Enemies:FindFirstChild("fighter") then
else
game.Workspace.musicfolder["K-ommander"]:Stop()
CASHGIVE = 600
GiveCash()
script.Parent.Parent["NPC Icon"].Image = "http://www.roblox.com/asset/?id=15430831196"
script.Parent.Parent.Parent.WAVEEND.Visible = true
wait(3)
script.Parent.Parent.Parent.WAVEEND.Visible = false
script.Parent.Parent.Visible = true
talk = "..."
Talky2()
wait(1)
talk = "What did you just do to my apprentice?"
Talky2()
wait(1)
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.wavetext.Text = "wave 6"
script.WAVE:Play()
game.Workspace.musicfolder["wave 6 - 9"]:Play()
DistractorSummon()
wait(0.69)
DistractorSummon()
wait(0.69)
DistractorSummon()
for i = 1, 10, 0.5 do
MinerSummon()
wait(0.05)
end
wait(1)
wait(2)
wait(2)
for i = 1, 5, 0.4 do
SoldierSummon()
wait(0.2)
SoldierSummon()
wait(0.2)
SoldierSummon()
end
wait(2)
wait(2)
wait(2)
for i = 1, 15, 0.5 do
FighterSummon()
wait(0.4)
AssasinSummon()
wait(0.4)
SmasherSummon()
wait(0.4)
end
DistractorSummon()
wait(0.69)
DistractorSummon()
while true do
wait(1)
if workspace.Enemies:FindFirstChild("fighter") then
else
CASHGIVE = 500
GiveCash()
script.Parent.Parent.Parent.WAVEEND.Visible = true
wait(3)
script.Parent.Parent.Parent.WAVEEND.Visible = false
script.Parent.Parent.Visible = true
talk = "Yet i... I'll just get some snipers..."
Talky2()
wait(2.4)
talk = "And some breserkers while im at it."
Talky2()
wait(2.3)
talk = "Call in K-ommander's forces, we will need all the firepower."
Talky2()
wait(2.6)
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.wavetext.Text = "wave 7"
script.WAVE:Play()
end
end
end
end
end
end
end
end
end
end
end
end
end
end
---------------------
Goodluck if you want to attempt helping.