I am currently trying to add an enemy to my game that is client-sided, all clients gain the enemy at once, but I want it to separate per client so they have to individually deal with it.
Two images will appear on the UI, you must perform an action to make those images go away, if the images get too close together, you’ll die.
My only issue is I’m concerned on how to handle server-side logic, otherwise, client could potentially cheat the enemy and not have to deal with it at all. Does anyone have any ideas? I was thinking on having the server have its kill timer that goes down, with the client only handling the moving of the images, but I’m worried about desync.