Client sided moving of the character gives a transition effect that I don't want

So I’m making a 2d platformer game, and I do everything on the client, rotations, cframes, animations etc. but instead of making the player instantly rotate or teleport it kinda has a transition where the character would almost tween around or tween to a place instead of just appear there.

I want the characters to update more accurately from my client sided changes, without having to use the server since it makes the game slow paced and generally responds in a worse way.

The issue is that the Characters transition into client-sided changes recently made. And I hate that cause it makes multiplayer look mediocre in the game, and I’m so used to the faster responding gameplay that It makes me want to puke by the thought of using the server and making the gameplay slow.

Currently I’d hope that you can somewhat configure the way they replicate changes done from the client, cause if not then I wonder why that isn’t a thing. And obviously I could fix this by making the changes via server instead.


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