I have an npc which I want to walk to a certain destination on the client as a game intro type situation. A localscript creates the npc and uses the MoveTo function to move the npc, the only issue is that for some reason the npc just teleports. Does anyone know how I can resolve this?
For reference the humanoid’s walkspeed property is set to 16 and I do have the default animate script in the npc which is a localscript.
starterChar.Humanoid:MoveTo(firePit.Seat.Position), you’re using the model MoveTo() function which teleports, you want the humanoid MoveTo() function like Wingboy0 said.