Hi, I’m having a client to server animation replication problem, the problem I’m facing is that animations look different on the server than on the client, I use the Animate local script to play the idle animations.
I have tried many different things such as setting the animation priority to idle and higher, I also tried looping the animation which did not work either.
The pickaxe mesh part is welded to the players right hand using a WeldConstraint and parented to the Character.
I’ve tried looking for solutions on the dev forum but have not found a solution.
playing animations on a character that you have network ownership of should replicate to the server (and vice versa), so try checking the playing animations on the client and server with Animator:GetPlayingAnimationTracks() and see if you are making changes to said animator on the client as it could create unreliable behavior. as far as i am aware all you need to do is make sure your client is not creating the animator and they should replicate fine