My game’s server and client aren’t communicating, Not because I don’t know how to use it, but because something is wrong. Example: https://gyazo.com/74a14ec229d4c7f73e1713c8894bd85e
This is an issue because it’s causing my revamped traversal system (and a multitude of other systems) to fail, even though they should be fine
- This is happening in Studio and I’ve already reinstalled it and disabled scripts I thought would be problematic to no avail.
Beta Features:
- Acoustic Simulation
- Assistant Mesh Generation
- Avatar Joint Upgrade
- CreateAssetAsync Lua API
- Dragger QoL Improvements
- Face Capture
- Haptic Effects
- Import Queue
- Improved Constraint Tool
- Live Animation Creator
- Multilayer Wrap Fix
- New Luau Type solver
- New Studio Camera Controls
- Next Gen Explorer
- Preferred Text Size Setting
- Revamped Asset Manager
- Studio Solid Modelling Improvements
- Texture Generator
- UIDragDetectors
- Unified Lighting
- Video Uploads
Expected behavior
When I shoot a web at a wall, there’s supposed to be a hitmarker effect, that and (when I move it’s supposed to replicate to the server)