Client/Server not communicating

My game’s server and client aren’t communicating, Not because I don’t know how to use it, but because something is wrong. Example: https://gyazo.com/74a14ec229d4c7f73e1713c8894bd85e

This is an issue because it’s causing my revamped traversal system (and a multitude of other systems) to fail, even though they should be fine

  • This is happening in Studio and I’ve already reinstalled it and disabled scripts I thought would be problematic to no avail.

Beta Features:

  • Acoustic Simulation
  • Assistant Mesh Generation
  • Avatar Joint Upgrade
  • CreateAssetAsync Lua API
  • Dragger QoL Improvements
  • Face Capture
  • Haptic Effects
  • Import Queue
  • Improved Constraint Tool
  • Live Animation Creator
  • Multilayer Wrap Fix
  • New Luau Type solver
  • New Studio Camera Controls
  • Next Gen Explorer
  • Preferred Text Size Setting
  • Revamped Asset Manager
  • Studio Solid Modelling Improvements
  • Texture Generator
  • UIDragDetectors
  • Unified Lighting
  • Video Uploads

Expected behavior

When I shoot a web at a wall, there’s supposed to be a hitmarker effect, that and (when I move it’s supposed to replicate to the server)

This should be in #help-and-feedback. This is not a Roblox issue, it’s an issue with your game setup. Unless you can provide proper reproduction files/scripts (even then, engineers shouldn’t be required to solve an issue with your game’s code), this report won’t be addressed

I said it’s not an issue with my game’s code. My game just stopped replicating everything after the studio reverted the UI back, before that it was working fine.

I also posted it to #help-and-feedback and they said I should probably post it here

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I also want to mention that it’s not just the main place, it also happens under my test place (belonging to the same game) that belongs to my group. there’s only three scripts in the test place so I’m really confused on why I’m having the same issue across games.

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I managed to fix it, it’s the IK controls in a mesh that are in the starter character. That shouldn’t be enough to break an entire game, but it does, so you guys should probably get on that.

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