Cliff Hanger Algorithm - OPEN SOURCE + COMPLETELY OPTIMIZED Parallel Luau

Ever wanted to make a rock climbing game but don’t know how?

Well I have great news, here is this rock climbing feature. You can climb terrain by jumping towards the rock face. This puts your character into the climbing state by an invisible truss part.


To get a copy please check out the link! It uses parallel luau which requires an actor

local freefall=false
local Character=game.Players.LocalPlayer.Character
local Hum=Character.Humanoid
local climbingpart=Instance.new("TrussPart")
climbingpart.Anchored=true
climbingpart.Size=Vector3.new(2,4,2)
climbingpart.Transparency=1
climbingpart.Parent=workspace
climbingpart.CanTouch=false
local Root = Character:WaitForChild("HumanoidRootPart")
local Roothalf= (Root.Size.Y / 2)
local rate=.0666
local lengthvector=(Root.Size.Z*.5)+1.5
local writetime=os.time()
local refreshrate=20
local params = RaycastParams.new()
task.synchronize()
params.FilterDescendantsInstances = {workspace.Terrain}--{Character, workspace:FindFirstChild("Enemys"), workspace:FindFirstChild("NPCS"), workspace:FindFirstChild("GroundItems"), workspace:FindFirstChild("Houses")}
params.FilterType=Enum.RaycastFilterType.Include
local function performRaycast(origin, direction, params)
	return workspace:Raycast(origin, direction, params)
end

local function setupRaycastParams()
	local timer=os.time()
	if timer>writetime+refreshrate then
	writetime=timer
	params = RaycastParams.new()
	task.synchronize()
	params.FilterDescendantsInstances = {workspace.Terrain}--{Character, workspace:FindFirstChild("Enemys"), workspace:FindFirstChild("NPCS"), workspace:FindFirstChild("GroundItems"), workspace:FindFirstChild("Houses")}
	params.FilterType=Enum.RaycastFilterType.Include
	task.desynchronize()
	end
	return params
end

Hum.Running:ConnectParallel(function()
	freefall=false
end)

Hum.FreeFalling:ConnectParallel(function()
	freefall=true
end)
Hum.Swimming:ConnectParallel(function()
	freefall=false	
end)

local lastpos=nil

Hum.Jumping:ConnectParallel(function()

	freefall=true
	task.wait(.2)
	local params = setupRaycastParams()
	local Root=Character.HumanoidRootPart
	repeat	
		local Rootpos=Root.Position
		if Rootpos~=lastpos then
			lastpos=Rootpos
			task.synchronize()
		local result = performRaycast(Rootpos+Vector3.new(0,Roothalf,0), Root.CFrame.LookVector * lengthvector, params)
		task.desynchronize()
		local Yoffset=Rootpos.Y + Roothalf
		if result then--and not otherResult then
			local hitPart = result.Instance
			if (hitPart.Name=="Terrain") then 				
				task.synchronize()
				if not climbingpart.CanCollide then climbingpart.CanCollide=true end
				climbingpart.CFrame=CFrame.new(result.Position-(result.Normal*.75))		
				if freefall==false then
					climbingpart.CanCollide=false
				end
				task.desynchronize()
				task.wait(rate)
			end
		end
		else task.wait(rate)	
		end
		
		task.wait(rate)
	until (freefall==false)
end)

I looked at the performance
the Original was running .777% on the highest this new version runs .050% maximum! Fully implemented parallel luau caused this performance boost.

This is what it is doing in the background!
image

Grab yourself a free copy and show support by leaving a like and a thumbs up! Check out my topics for other open source projects!
Rock Climbing Demo - Roblox

This new version has almost no backend and is based on the climbing state and climbing features of ladders.

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