Hello (Whoever is reading this),
I’ll get straight to the point, I was working on a project I was starting on a climbing mechanic. And after snooping around,
I saw that climbing is mainly done with raycasting and parts. HOWEVER, Here’s where I’m asking for help (not for code examples or anything, Just for understanding a concept),
Would it be possible to do the same thing with meshes? (Not if it’s a good or bad idea, Just if its possible and are there any issues I should worry about if It is possible and I choose to go in that direcftion?)
p.s sorry for the weird question I didn’t know where to ask this and I’m sorry for the long message it’s my first time asking a question TwT
if the climbing mechanics was already designed to work with non-blocky surfaces then it should be fine. if you make a smooth-looking cliff out of only primitive parts (the brick, cylinders, wedges, balls) and you can climb it with no problem, then it should definitely still work with meshes