Cloaking System

So I have this system that when you click this Text Button, you have some effects put onto you as you turn invisible. Press the button and you’ll return. All feedback is appreciated.

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That looks so cool! The particles are a bit messy in my opinion. But, it’s still very cool.

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I’m thinking about redoing the particles, this was something I was able to make in a few hours this morning.

Ah, alright; I see. Good luck!

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Looks cool, but it could use some air distortion effects. I think you could use almost transparent foil with some reflectivity.

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That sounds like a good idea, I’ll try that next time.

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This is so cool!
I could see this used in a game of hide-n-seek or murder mystery or just a roleplaying game.

:hearts:Keep it up!

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I was think more of a shooter or combat game type thing.

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Uh–
This is so cool.

I like how it seems to transition seamlessly, with it seeming to work perfectly. Good job!
I think the light blue doesn’t fit in, maybe a different color, like yellow?

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Unfortunately due to the original color of the texture, I am unable to recolor it yellow. I attempted to get as close as possible though.

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very nice, I would like to know how you got the particles onto the players torso in the first place.

Wow, excellent effects but maybe change the end color of something else instead of black because i think it doesn’t fit with the blue (just my opinion you don’t have to change anything of course)

How about the green? I posted a video three replies above and I think it blends better with the black smoke.

Grab the player’s model in the workspace and just clone the particles into the limbs.

local Player = script.Parent.Parent.Parent
local PlayerModel = workspace:WaitForChild(Player.Name,1)

Later on in the script during the function.

local CloakEffect1 = game.ReplicatedStorage.CloakEffectA:Clone()
CloakEffect1.Parent = PlayerModel.Torso
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Maybe when you cloak or uncloak, you shound’t be able to move.

Yea I like the Green and Black more than the Blue and Black one

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That kinda defeats the original intention of it. The purpose of it was so you could move around undetected. It’s like the Spy’s watch from Team Fortress 2.

ah, this must have been a player script since it is getting the player from “Parent”

No I mean when you are preparing the cloak or re-appear, you shouldn’t able to move.

I was thinking about it but ultimately just never included that as a feature.