local function rotateClockHand(hand, angle)
-- Apply rotation animation to the hand's angle
hand.Rotation = angle
end
local function updateClockHands(hours, minutes, seconds)
-- Calculate angles for the clock hands
local hourAngle = 30 * (hours % 12) + 0.5 * minutes -- 360 degrees in 12 hours, 30 degrees in 1 hour, 0.5 degrees in 1 minute
local minuteAngle = 6 * minutes + 0.1 * seconds -- 360 degrees in 60 minutes, 6 degrees in 1 minute, 0.1 degrees in 1 second
local secondAngle = 6 * seconds -- 360 degrees in 60 seconds, 6 degrees in 1 minute, 6 degrees in 1 second
-- Update positions of the clock hands using animation
rotateClockHand(gui.Clock.MainClock.HourArrow, hourAngle)
rotateClockHand(gui.Clock.MainClock.MinuteArrow, minuteAngle)
rotateClockHand(gui.Clock.MainClock.SecondArrow, secondAngle)
end
Iβm making the clock hands move when I click, and at the moment I have this result:
As you can see there are flaws and I want to know how to fix them, first of all can you tell me how not to change the position of the arrows? Because initially they are in this position
And when you start the game, you may notice that the arrows change their position, so I would like to know how do I fix it?