so I want to make a tool where it will clone part from ss to workspace, but somehow when clone part not facing the same as the player facing is there any help?
what i expected:
what blud did:
expected to be the way humanoidroot facing front
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return end
-- Calculate the position in front of the player
local forwardDirection = humanoidRootPart.CFrame.LookVector
local newPosition = humanoidRootPart.Position + (forwardDirection * 7)
just rotate the part 180 degrees (it’s a mesh so it has weird Orientation, rotate it in studio (not via script) and place it back in replicated storage, see if that helps if not then just do what the above person said)
it makes the arrow behind the player ,the arrow should be infront of the player facing where the humanoidrootpart is facing which is to the left with the arrow pointing to the left, and i think it has smthing todo with LookAt but idk how todo it and how it works :v
true:
You could try flipping the emitters around(attachments maybe?) to see if the particles are facing the right direction. I don’t see how the emitters are set up.
If you don’t want the part to be rotated, try using an attachment and placing the emitters on it and make sure it faces the right way(attachments, not the emitters this time.)