Cloned part gets destroyed after parenting to workspace

Hello developers.i made a bomb that clones to workspace after tool is activated,but the bomb is getting destroyed after its parented to workspace.im %100 sure its not falling to void.the cancollide is being true after bomb cloned.but even destroys itself.

so i tried anchoring it and the bomb has not destroyed.after its unanchored the bomb got destroyed.

in my previous game i didnt had this issue.what could be wrong with this again?

script(with anchor method)

local Handle = script.Parent.Handle
local TS = game:GetService("TweenService")
local DB = false

script.Parent.Activated:Connect(function()
	if DB then
		return
	end
	DB = true
	local bomb = Handle:Clone()
	bomb.Name = "Bomb"
	bomb.Anchored = true
	bomb.Parent = workspace
	bomb.CanCollide = true
	bomb.Planted:Play()
	Handle:Destroy()
	task.wait(5)
	bomb.Anchored = false
	local timer = 10
	repeat
		timer -= 1
		bomb.Beep:Play()
		TS:Create(bomb,TweenInfo.new(0.5,Enum.EasingStyle.Linear),{Color = Color3.fromRGB(255,0,0)}):Play()
		TS:Create(bomb,TweenInfo.new(0.5,Enum.EasingStyle.Linear),{Color = Color3.fromRGB(0,0,0)}):Play()
	until timer == 0 or timer < 1
	bomb.Explosion:Play()
	local Explosion = Instance.new("Explosion",bomb)
	Explosion.Position = bomb.Position
	Explosion.DestroyJointRadiusPercent = 0
	bomb:Destroy()
	task.wait(1)
	Explosion:Destroy()
end)

For your answer about the cloned part deleting when parented to workspace, it appears to do so after the Explosion instance is created.

From the looks of your code its function appears to act as a single-use bomb that detonates in 10 seconds when activated.
I recommend making the bomb’s layout to look something like this:
image
The Script should act as spawning the bomb.
The BombScript should act as the bomb exploding.

My adjustments with the activated code:

local Handle = script.Parent.Handle
local TS = game:GetService("TweenService")
local DB = false

script.Parent.Activated:Connect(function()
	if DB then
		return
	end
	DB = true
	local bomb = Handle:Clone()
	local BombCode = script.BombScript:Clone() --Gets the script so the bomb can function.
	bomb.Name = "Bomb"
	bomb.Parent = workspace
	bomb.CanCollide = true
	bomb.Planted:Play()
	script.Parent:Destroy() --Should be using this instead of Handle:Destroy() if single-use
	BombCode.Parent = bomb
	BombCode.Disabled = false --makes the code work!
	--You can code this to your liking :)
end)

BombScript’s code:

local TS = game:GetService("TweenService") --the service used for tweenservice
local Debris = game:GetService("Debris") --A service used for scheduling a timed deletion of something.
local bomb = script.Parent --the script.Parent should be the cloned Handle that is named "Bomb"

task.wait(5)
local timer = 10
repeat
	wait(1)
	timer -= 1
	bomb.Beep:Play()
until timer == 0 or timer < 1

--Makes the bomb turn red!
TS:Create(bomb,TweenInfo.new(0.5,Enum.EasingStyle.Linear),{Color = Color3.fromRGB(255,0,0)}):Play()

task.wait(0.5) --perhaps a wait for half a second since the tweenservice waits for 0.5 seconds.

--To make sure the explosion sound plays!
bomb.Explosion:Play()
bomb.Transparency = 1
bomb.Anchored = true
--Schedules a deletion time.
Debris:AddItem(bomb, 2) --The 2 can be changed to how long does the explosion sound effect lasts!

--The explosion!
local Explosion = Instance.new("Explosion")
Explosion.Parent = workspace
Explosion.Position = bomb.Position
Explosion.DestroyJointRadiusPercent = 0
--Again, you can change the code to your liking :)

When bomb is planted it should appear like this in the workspace!
image

I know that I provided extra help but I just felt like helping people :slight_smile:

Oh wow.thanks again.i also saw people doing this on other models.i guess the bomb script will work after bomb is cloned.lemme try!

Sorry for not replying a while i had to sleep but i tried your help and the issue is actually fixed!. thank you so much for helping me.i think ill do same thing when making something clone to workspace :smiley:

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