So i made a gun clone from replicated storage to a players backpack when you hold E on a fake version(model) of the gun in the workspace, and it works perfectly at first. But if you reset without it equipped, the cloner (proximityprompt) returns this.
and after, it doesnt even let you grab a gun at all! it simply ignores the proximity prompt.
It actually gets less game breaking if you die with it equipped, but it ruins the motor6d’s and acts like theyre rigid constraints. it still works though, but this tells me that it could be a problem with a dead player’s gun’s properties being applied to the initial gun from replicated storage.
I would like to know if there is a fix to this that doesnt involve remaking the entire gun and giver, so if anybody has a fix or reason for this, let me know! thanks