Clones are bugging

Hi, so I have made this code and it bugs so hard with 3D clothes & 3D faces its so funny I need help making the code look better and it doesn’t really work. this is my stupid code

local bigholder = Instance.new("Folder")
bigholder.Parent = game.Workspace
bigholder.Name = "FakePlayersHolder"

local clones = 3
local counter = 0

game.Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAppearanceLoaded:Connect(function(chr)
		
		repeat task.wait()
			counter += 1
			
			holder = Instance.new("Model")
			holder.Parent = bigholder
			holder.Name = plr.Name.." Clone"

			for _,v in chr:GetChildren() do
				local bodyclone = v:Clone()
				bodyclone.Parent = holder
			end
			
			holder.HumanoidRootPart.Anchored = true
			holder.HumanoidRootPart.CFrame = chr.HumanoidRootPart.CFrame
			
		until counter == clones
		
		chr.Humanoid.Died:Connect(function()
			holder:Destroy()
			counter = 0
		end)
	end)
end)

Hello! I believe the 3D clothing / faces issue comes from when you clone the limbs etc individually, their weld / joint connections will be incorrect. You are better off cloning the whole character in one go :smiley: .

I made some changes that may be solve your problem but since I don’t exactly know what you are making feel free to change things!

local bigholder = Instance.new("Folder")
bigholder.Parent = game.Workspace
bigholder.Name = "FakePlayersHolder"

local clones = 3

game.Players.PlayerAdded:Connect(function(plr)
	local counter = 0
	
	plr.CharacterAppearanceLoaded:Connect(function(chr)
		local Clones = {}
		
		repeat task.wait()
			counter += 1
			
			chr.Archivable = true
			local holder = chr:Clone()
			holder.Parent = bigholder
			holder.Name = ""
			chr.Archivable = false
			
			holder.HumanoidRootPart.Anchored = true
			holder:PivotTo(chr:GetPivot())
			table.insert(Clones, holder)
			
		until counter == clones
		
		chr.Humanoid.Died:Connect(function()
			for i,v in Clones do
				v:Destroy()
			end
			counter = 0
		end)
	end)
end)

Hope this gets you started! :smiley: And if you have more questions, feel free to ask!

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