My friend (who isn’t on the devforums) found this issue with cloning sounds, especially long ones, which causes the client’s fps to drop. A repro place can be found here.
Steps to trigger it
- Open the repro place online or in studio
- equip the tool (this causes a sound to get cloned)
Every time you equip the tool you’ll notice a slight(depending on your computer) drop in fps.
Checking the Microprofiler you’ll see this:
And another pic, from my friend who told me about this: