Cloning a Part into a player

I’m trying to make a script that clones a simple model into the user in the workspace. (if possible)

image image

I’ve looked for other posts but they aren’t exactly what I need I’ve tried some scripts but non worked.

Here’s one I’ve tried, Please know I’m not very good at scripting.

local plrservice = game.Players
local plr = plrservice.PlayerAdded
local book = game.ReplicatedStorage.Book
local user = game.Workspace.LocalPlayer

plr:connect(function()
	book:Clone()
	book.Parent = user
end)

Also, I do know now that you cant use LocalPlayer like that,

well, you can follow this: (in a localscript)

local plr = game:GetService("Players").LocalPlayer --get the localplayer
local char = plr.Character or plr.CharacterAdded:Wait() --if the player's character didn't load yet, then wait for it

local item = game.ReplicatedStorage:WaitForChild("insert item name here"):Clone() --clone the item from ReplicatedStorage
item.Parent = char -- set the parent to the player's character

what exactly are trying to do? are you welding the book to the player or are you simply cloning it?

So I made an animation with the book so im trying to clone it then weld it if that makes sense.

ok, if the game is r15 then try something like this:

local plr = game:GetService("Players").LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()

local item = game.ReplicatedStorage:WaitForChild("insert item name here"):Clone()
item.Parent = char

local rightHand = char:WaitForChild("RightHand") --get the player's right hand
local rightWrist = rightHand.RightWrist --get the player's righthand motor6d

item:SetPrimaryPartCFrame(rightWrist.C0) --set the item's cframe to the righthand's motor6d
-- if the item doesn't have a primarypart then this won't work

if you’re confused on PrimaryParts then you can look here for reference or help

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are the parts in the model transparencies set to 0?

I recommend using WeldConstraints instead of the Weld Instance because it allows for two object to be welded together without having to set the CFrames of the individual weld instances

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