I have a script that clones a click detector since I don’t want it to be seen or used until a certain point of the game. When I clone the click detector on the client that has a server script in it, the script doesn’t work.
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The server scripts will only run if the server knows its there. When you clone something locally, only the player/client knows that it there. It cannot be seen on other clients or the server.
The script isnt running because the server cant see those scripts, only the client can. Summarizing what i said earlier, server scripts cant run locally.
To fix this, if your only spawning a few, i would recommend spawning handling this all on the server. It can’t be exploited (within reason) and its way more efficient.
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