Cloning an NPC on client side causes tool to fall

When you create a new NPC, it starts on your side (the client). After you place it, the NPC gets sent to the server, making it a server-side NPC. However, when you’re moving an NPC that’s on the server, the tool it’s using doesn’t fall. Only falls when I spawn the NPC on the client side.

Here’s a video. (Once I place the newly spawned NPC, it’s then set on the server, and the client one is removed)

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Are you utilizing Weld or WeldConstraint.

Depending on which one, the behavior changes when a object is moved. “Weld” commonly breaks when you move the object.

If you are using Weld, try setting the welded parts to Massless. Or, if you can, change to WeldConstraints.