Trying to clone a player’s character into a ViewportFrame. Works good in Studio but when I test in real game, the character is just a dummy.
In game:
Studio:
Here’s a part of the script:
local viewport = frame.ViewportFrame
local player = game.Players.LocalPlayer
repeat wait() until game:IsLoaded()
local character = player.Character
character.Archivable = true
local clone = character:Clone()
clone.Parent = viewport.WorldModel