Cloning a server-sided NPC on the client is fine, but the basic animations such as walking, jumping, and running isn’t functioning. I’ve tried replacing the server script with a local script and still does nothing.
DId you load the animations onto the Humanoid?
I used a default local script called “animate” I’m guessing that the animations did load in.
well if you’re cloning a server script to the client (which i guess you are)
it obviously won’t run
I cloned it on the client local script or not, and still wouldn’t run.
An NPC’s animations must be loaded on the server.
Try having all the animations load and run from a ModuleScript in either ReplicatedStorage or ReplicatedFirst.
Use a regular Script in the NPC to run the ModuleScript.
Not necessarily. Sometimes they can be loaded from a localscript, but it’s finnicky and should only be used for certain things, like Viewportframe animations and other client-oriented events, like a player/group cutscene.
I’ll just use my module. I was testing to see if it was possible which it probably is but it’s complicated.
Having the same issue. Any solutions yet?
I haven’t found a solution ever since a year ago, however I did make a module that may or may not work depending on the circumstances (meaning it could have bugs, haven’t checked!)
Look above your post, you’ll see it