I’ve been having trouble with this simple script for the past hour, and I can’t seem to find whats going wrong in it.
--// Services
local Players = game:GetService("Players")
--// Vars
local Player = Players.LocalPlayer
repeat wait() until Player.Character
local Character = Player.Character
--// Main
Character.Archivable = false
local clone = Character:Clone().Parent == game.Workspace
clone.Name = "Testing"
Character.Archivable = true
I researched a bit before hand on how to clone characters, and noticed that you needed to set their archivable property to false, so I’ve done that.
I do get an error form the console though,
Which seems to be coming from `Character:Clone().Parent == game.Workspace
I’m kinda stumped by this, because all the articles I go to say to turn archivable off on the character, and then, you just normally clone it.
Thanks if you could help me out!