I’m trying to make a for loop that clones the player 10 times and puts it behind the player, but it simply just isn’t it working, and clones it only once.
for i = 1, 10 do wait(0.2)
target.Archivable = true
local YOOOITSME = target:Clone()
YOOOITSME.Parent = game.Workspace
YOOOITSME.CFrame = target.HumanoidRootPart.CFrame * CFrame.new(0,0,back)
back = back + 2
What do you mean by it keeps sliding? Maybe try anchoring it
YOOOITSME.HumanoidRootPart.Anchored = true
@EmbatTheHybrid it’s the other way around, when something isn’t archivable it can’t be cloned, and iirc your character isn’t archivable by default, which is why he does that.