UPDATE: Congratulations to @ImFarley for having been selected for this position!
There were many qualified candidates, but in the end, the decision to pick @ImFarley came from an objective evaluation of his Ant Challenge submission. His solutions to the proposed challenges were scalable, peformant, and 100% functional. Not only that, but his description was thorough, and the speed at which he developed these solutions was lightning fast. He performed not one, but two iterations on just the prototype.
Here a few demos of his system in action:
As Booga Booga continues to grow, keep an eye out here for future job openings, as many more positions will need to be filled. If you were a candidate who applied for this position, but have strengths in other areas, feel free to send me your portfolio. Good programmers are very valuable.
This recruitment thread is now closed. Thank you to everyone who applied! The old thread will remain below…
Hello, I’m Soybeen, creator of BOOGA BOOGA, the top survival game on Roblox
You may have seen my last recruitment advertisement in the Accelerator application thread here: [CLOSED] 2020 Summer Accelerator Mingling Thread - #13 by Soybeen Thank you to everyone who sent their qualifications, but no candidates were chosen since we are no longer planning on attending the Accelerator program with BOOGA BOOGA. If you applied there for the AI job on that thread, I encourage you to apply for this other opportunity.
Why I am hiring:
BOOGA BOOGA is undergoing major revision, and the team is expanding to redouble the development effort. The highest priority position that has yet to be filled is that of an A.I. Specialist.
Most of the NPCs that you will be working on have already been designed, rigged, and animated for you, but knowledge of NPC rigging and animating is required, as many more NPCs will be developed in the future.
The primary duty of the A.I. Specialist is to create AI that conquer the world. Yes, quite literally.
This poses unique challenges, but comes with a set of clearly defined goals.
Required knowledge
- Familiarity with at least one style of automation (finite-state machines, behavioral trees, or a strategy of similar efficacy)
- Intimate understanding of Pathfinding on Roblox
- Knowledge of the NPC rigging process
- Holistic & intimate understanding of Lua and Roblox Studio.
First month goals will include
- Survival behavior protocols (wandering, cowering, scavenging, hunting)
- Organic, exciting, and slightly unpredictable AI - AI and AI - Player interactions
- Supporting more than 200-300 AI of varying intelligence simultaneously, and performantly
- Pathfinding functions capable of navigating a complex archipelago, underground caves, water, and UGC structures
To be considered as an applicant, you must
- be at least 18 years of age to apply
- demonstrate sufficient skill in manipulating AI-driven NPCs (e.g. a showcase)
- put forth your best effort towards meeting pre-defined weekly and monthly production goals
- have a Discord account
- accept payment in either USD (PayPal / Venmo), or in Robux
The job term starts at 1 month but can be renegotiated after that period.
The pay rate is $3,000 USD, (~R$ 857,000) per month
If you’re interested and qualified for the job, send me a message here on the DevForum or post below expressing interest and include a showcase of your most attractive qualifications. This offer will remain open until a candidate is chosen. The accepted candidate can get to work immediately.
If you have any questions about the opportunity, post below.
EDIT: in order for you to see what this job will be like, I’ve created a miniature version of BOOGA BOOGA, complete with a terrain obstacle course and fully rigged Ant people to traverse it. The challenge is detailed within. If you can tackle it without too much difficulty, you are likely qualified.
DOWNLOAD HERE: [LINK REDACTED]
Have fun brainstorming