[Closed] Bones ignoring part of the mesh

Hello,
I can’t seem to make the bones work properly, everything is fine but one thing, the nose.
The Teddybear is a single mesh, but when I try to rotate, move, resize the bone of the head it completely ignores the nose.

Here's the video.

Is the nose too far from the head bone? did I miss something?

It probably has something to do with the fact that there are no vertices connecting the nose and the snout of the teddy. Try joining a few of them and see if that changes.

The snout and the buttons also have no vertices in common with the head.
Also this happens x)

Then try weight painting it. Should also solve the issue.

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I have been so used to automatic weights that I forgot weight painting was even a thing.
Finally, my Teddy bear has a nose that conforms to the laws of physics (or laws of conservation of mass…? or whatever you got the joke)

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