Hello,
I can’t seem to make the bones work properly, everything is fine but one thing, the nose.
The Teddybear is a single mesh, but when I try to rotate, move, resize the bone of the head it completely ignores the nose.
Here's the video.
Is the nose too far from the head bone? did I miss something?
It probably has something to do with the fact that there are no vertices connecting the nose and the snout of the teddy. Try joining a few of them and see if that changes.
I have been so used to automatic weights that I forgot weight painting was even a thing.
Finally, my Teddy bear has a nose that conforms to the laws of physics (or laws of conservation of mass…? or whatever you got the joke)