I’ve got a pretty good handle on terrain, and I figured out an efficient workflow for large scales, which I’ve detailed in this article:
I’d look forward to working with you on this if you’re interested.
Pretty screenshots:
Some of my procedural terrain work:
Lighting shenanigans:
https://devforum.roblox.com/t/future-is-bright-phase-3-studio-beta/639903/31?u=vexture
I can show more, feel free to contact me for a deeper look at my portfolio.