About Me (Builder)
Greetings Travelers . I am offering my service as a builder. I mainly focus on low poly builds, but I’m also able to create more detailed and realistic styled builds. I am also capable of creating and incorporating meshes into my builds. My goal is to improve my building skills and make amazing creations and games.
About Me (Producer)
I mainly focus on hip hop/trap instrumentals, but, with a few adjustments, I believe I can easily create a song that fits in a video game! I work with FL Studio to produce my songs. I also have basic music theory knowledge and mixing knowledge to bring the best quality, the best-sounding song you will ever need!
Some of my Works
I will be looking forward to your constructive criticisms of my work and skills which I can improve upon.
But in all honesty when I read you only had one month of experience. I was bracing myself for the worst. (Now before you guys start typing that reply). Your work is really good. I mean there’s some models that could be better of course like the Bridge, and Low Poly House.
The worst build on the list in my honest opinion was the office.
I think you should spend some more time on your models. I’m not trying to say you’re rushing it. But you could definitely achieve a better quality if you were to put a bit more time into them.
With that being said I look forward to your future works, and hope that you can get the experience you’re looking for.
@T0ny does have a point, although for 1 month, your work isn’t bad, it can definitely be improved. I also recommend spending more time on your work, and soon, you’ll see an immense difference.
You’re definitely better than me when I started my first ever builds which were all done using the basic building tools from around 2012-2013.
Of course, we all learn and get better over time, but one thing I would heavily suggest is to use extensive reference images, or to go into other games, and see what ideas and techniques have been used.
It’s totally fine to magpie ideas, but you always have to try and avoid making an exact replica of your inspiration if it’s from a game you’ve played.
You also need to be able to observe what the builder has done, what materials or textures? The sizes of certain parts, have they used reflectance or transparency? Have they done anything with the lighting such as ColorShift and SunRays?
Anyways, good luck for the building future and I think with more practice should people reach out to you, your skills will only develop further.
Thank you for your advice. Your builds look absolutely stunning and really inspires me. I’m trying to transition into focusing on low poly designs; are there any tips I should keep in mind of?
Low-poly always seems to follow a certain style and colour palette.
Builds within the low-poly style also look to use SmoothPlastic a lot, but some tips:
Make Sure To
Use reference, ideally look at Simulators.
Make sure your builds don’t look to realistic, but don’t look too different.
Make sure that you strike the right balance between cartoon and realism!
Use soothing, light colours and don’t make it an eye-sore.
Reflectance is good for low-poly, make sure to use it.
Neon parts for windows should have a SmoothPlastic part with transparency over them.
Add different parts to builds, like second floors and side parts of the buildings.
Stay Away From
Making it too realistic or too detailed, it’s all about balance.
Making your builds super colourful with bright yellows and pinks and greens that JUMP out.
Using too much reference, it’s quite contradicting but let it strike your imagination further.
Don’t make stuff too regimented, allow it to flow and have a unique theme.
I’m actually super happy that my builds have managed to inspire you, it’s definitely made my day and made me feel quite humble! Good luck to anything else you do, you sound like a super nice guy and a good partner to work with.