I know you might be confused, so before you read this post, the reason why this scripting question is in this category, is because I am willing to pay someone to find this out for me.
You can write your topic however you want, but you need to answer these questions:
I would like to know how player movement works. I know that roblox has a control module with different ways the characters move: but I am not interested that. I want to know how the humanoid:MoveTo function works exactly, because I am trying to make my own npc movement script, and I don’t want to use pathfinding service. If somebody has the corescript for the function, related functions, or anything, that would help a lot. Even a link would help.
And before you call me lazy, I have searched a lot through studio options and enabled seeing everything core, but this is the only thing I cannot find. I already have my animations and stuff ready for the npc, and it is basically a normal character but taller, so there is not much else that I need but this.
I am willing to pay 100 robux
I will pay 100 robux if the solution leads me to what I like. I might pay an extra 5-10 if you make it quick.
This is not what I meant. I don’t mean a function calling a function for that. I am talking about the BASE function with all the CFrame and Calculation. I have looked on the wiki several times.
I have been to the corescripts.
I know that they most likely use Vector3.Unit,
I am trying to avoid it because the npc will need to be low latency and very fast, and pathfinding service isn’t good enough for that.
I am looking for the base function. Everything they actually ran. And I do need to know how they exactly did it, because how could they play an animation while tweening the movement like that? Do you have the script?