UPDATE!
Commissions are once again open!
Introduction
Hi, ImFarley and I’m a programmer. I was raised on Roblox and created my account at the age 9, way back in 2009 (ironic). I have worked on countless games over the years, some of which were my own creations, and many of which I was paid to work on. I have worked at professional Roblox studios such as Wonder Works Studio (Overlook Bay) and Booga Games (Booga Booga). Additionally, I have worked on partnerships with massive brands such as Froot Loops, Claire’s, Forever 21, and many more.
Education
I first learned how to script by dissecting free models in the toolbox. With this knowledge I was able to create crappy little games in which I would develop my skills. My first official game release was called “The Final Frontier” and was made public in 2013. It received a few thousand visits, but like I said, it was crap.
However, eventually I would be formally taught in high school / college as I took various Computer Science classes. Some of those classes include but are not limited to: C++ (2 years), Visual C Development (1 semester), Java Programming, Game Design, Computer Science Principles, Python Programming, and I’m sure others that I have since forgotten about.
Experience
I have a resume of extensive professional experience but as I am primarily looking for contract work at this time, I will only include my Roblox-related works below.
2023
I’ve been working on several side projects this year as my full-time work has been on the YouTube platform. Many of these projects are not public at this time, but I will provide links to the ones that are:
2014
The first game I ever released with any real steam behind it was called “The Horde,” a zombie wave defense game that made no apologies for ripping off Call of Duty: Zombies. It released in late 2014 and received around 18,000 visits and a peak concurrent player count of 65. I know this is practically nothing by today’s standards but at the time, for someone with no robux to advertise with, it was pretty good. I should also note that I was the only builder/scripter/designer for this game at any point.
I haven’t visited this game in years, so I imagine it is probably broken like many of my older projects.
2014-2015
It was around this time that I would found my first game development studio, “One Up Studios,” which still exists today although is currently dormant.
2015 - 2017
I would spend the next 3 years working on a hugely ambitious project called “Boundless,” a sci-fi life simulator game. The vision for the game was simple: the player should be able to do anything. The game generated 10’s of thousands of robux in revenue over it’s development cycle, almost entirely from paid access. Eventually, the game would die due to a myriad of issues, the main one being me moving off to college and having to work an awful job at the same time.
Around this time, I took a break from scripting on roblox other than for various small projects to generate quick revenue. I spent a large amount of time working with other developers during this period for the sake of building interpersonal skills in a game development context and focus on building. Also during this time of hiatus I coded off-roblox.
Again, this game is probably broken now.
2018
This is one of those tiny projects that were made to generate revenue. This game was made in about 2 weeks with my good friend and fellow scripter, @Codesense. While he originally did the majority of the code for this game, in November of 2019 I went through and re-scripted the game almost from scratch in order to optimize it and prevent loss of player data.
2019
In mid-late 2019 I made my return to roblox, a better coder than ever. Work from that year will be listed below under the “Examples” category.
Examples (That Actually Work)
https://gyazo.com/ce1a67db7e12b994d9fcab48c744558f
https://gyazo.com/9ae590cdbcd483df6e4b3c35ecf9f3d5
My most recent project is a re-make of the Classic Blox Battle genre that existed way back near the birth of Roblox, but modernized. I am working on this with another good friend of mine, UGC creator, EBR builder, and overall great guy, @Urbanize.
The game features a custom toolbar made from scratch, complete datastorage support that clears un-used asyncs, elegant character customization, various custom gamemodes, custom weapons that I used with the assistance of an excellent public module called FastCast by @EtiTheSpirit, and perhaps best of all: the entire game is scripted modularly. Honestly, it’s a joy to look at the data structure.
In order to cut down on potential lag, all weapons handle replication on the client. The server is just a messenger that verifies no dirty client is lying about their hits.
This is just a little demo I threw together. Towers replicate across clients instead of the server. There isn’t really much to see here other than a little test shop I made to place towers down with unique effects. For example, the ice tower slows enemies for a couple seconds and the fire tower deals damage over time.
This is a 3rd person looter-shooter RPG that I work on in my spare time. It features a custom character controller that locks third person, randomly generated dungeons with a custom algorithm designed by yours truly, and an inventory system that models after the Destiny games.
Note: The dungeon generation occurs at a separate place in the game “universe” so you won’t be able to see it for yourself if you play the game. I have included an image of the generation.
Payment
I’m currently looking for direct-payment commission work. Both USD and Robux are acceptable forms of payment. Please note that I am only interested in commissions of $700 USD (200,000 robux) or more at this time.
Discord is my preferred means of contact, but I will also reply to any messages here on the dev forum: imfarley
Twitter: https://twitter.com/ImFarleyRBX
Anyways, that’s it from me!