I am looking for a Scripter that is able to create a game a long the lines of Blox Burg, or Adopt Me.
The budget for this project is R$100K-R$150K, this should cover the marketing of the game and other expenses.
“Team”
This will be a 2 person project as I will be the builder/modeler and animator as well as UI. I am very dedicated to my projects and I don’t give up unless everyone quits (Usually doesn’t happen).
There is also a successful developer/project manager that will be funding this project and helping manage it
My Work
If you are Interested in taking a look at my work to if I actually know what I am doing, you can click right HERE
Requirements
Can Code a Car System
Can Code Home Ownership System (As well as buy and sell homes)
Placement System (Furniture - Buy and Sell as well)
Job System
DataStore (Of course )
Enjoy Jokes and having fun while developing (To make sure it’s not boring…)
Payments
I will have about 40k for sponsorships I can put forward to the game.
Sadly I can only offer a percentage as the 40k is already going into sponsorships
I plan on making it paid access for Pre-Alpha and using whatever is earned to use for sponsorships
15% for a programmer is very little - you might want to consider taking percentage from elsewhere to up it. This is simply because, in the majority of cases (it seems like this would be one), the programmer has the most work to do.
I’d recommend something like 30% for the scripter and 25% for yourself - taking into consideration that 45% of revenue is going to advertisements and investors.
Yeah, there always has been. Nowadays 65/35 is a fairly standard split for a scripter/builder combo but I went with 30/25 when taking into consideration the extra work the builder is doing, as well as the investors/advertisements.
I mean people do the same with Builders, there are many builder/scripters that think even building an be considered a lot harder of a job and more time consuming depending on the project. It takes a while for a builder especially when Roblox still has that bug where moving a part also moves it .001 studs and messes up builds after a while.
That’s mainly because most games that are made are Simulators now, this game isn’t those simple boring stuff, as a builder for this, there will be a ton of different assets I will have to create, also in several of my other projects I’ve built for I’ve had to setup the values and create the properties folders as well.
Also compared to scripting I am also doing models (basically apart of the builds), animations, ui, and anything that requires my assistance for the game, also I have to run this and keep track of the game, marketing, as well as respond to the communities needs as well.