[CLOSED] | MohhayScripts ~ Full-stack Programmer

Hi there! I’ve been on the Roblox platform for 8+ years and I’ve been programming on the platform for 6.7+ years. I’m someone who wants to create unimaginable experiences on Roblox that are purely made out of innovation and creativity. I can easily adapt to any frameworks or libraries your game might be using and even expand onto them. I work hard to ensure that I always deliver new and good content to games I work on and properly maintain the programming aspects of the game. If you’ve got any questions about me, feel free to ask them in private messages or on Discord direct messages.

I have experience in the following;

  • GitHub, Gitlab & Rojo
  • Trello & Jira
  • Discord & Slack
  • Knit Framework, ProfileService, Janitor, and many other open-sourced modules.
  • Object-oriented programming.
  • Writing organized, memory-safe, and efficient code.
  • Optimizing already existing code and improving game performance.
  • Finding and patching bugs & memory leaks.
  • Working in a professional team environment.
  • Managing the development of a game.
  • Designing and innovating ideas for a game.

MohhayScripts on GitHub

RDC 2022 ~ Virtual Attendee
RDC 2023 ~ Virtual Attendee

The most amount of concurrent players a game I have worked on has had is 78,000+ concurrent users (CCU), that game was Pixel Piece.

Top CCU count per game:
Area 02 ~ 3,300+ concurrent users.
Death Sandbox ~ 3,300+ concurrent users.
Steep Steps ~ 70,400+ concurrent users.
Deadly Decisions ~ 1,400+ concurrent users.
Boxing Fighters Simulator ~ 9,800+ concurrent users.
Pixel Piece ~ 78,000+ concurrent users.
Fireball Punching Simulator ~ 5,000+ concurrent users.

I have contributed to 415,000,000+ visits (play sessions) across all of the games I have worked on. Please keep in mind that this number keeps on increasing and that I will not update it frequently.

Part-time (I decide the hours):
N/A

Free-time (I decide the hours):
Apostrix Entertainment - Roblox ~ Studio Director & Full-stack Programmer & UI Designer
steep steps - Roblox ~ Full-stack Programmer
SCP-F ︱Special Containment Procedures Foundation - Roblox ~ Former Manufacturing Site Director (Head of Development, QA & Lore), Full-stack Programmer

Pixel Piece_ - Roblox ~ Full-stack Programmer

Starcap Games ~ Full-stack Programmer

+1 Pet Per Second ~ Partner & Full-stack Programmer

Simply Games Studios ~ Full-stack Programmer

Bulk Games (CreepySins SCPF) ~ Studio Staff & Full-stack Programmer

Jandel’s Games ~ Full-stack Programmer

Jandel’s SILLY SATURDAYS ~ Full-stack Programmer

Jandel’s ICE CREAMER GAMERS ~ Full-stack Programmer

Hidden Developers ~ Project Lead & Full-stack Programmer & UI Designer

Vault 52 ~ Lead Developer & Full-stack Programmer & UI Designer

Bearded’s SCPF ~ Full-stack Programmer

(When Vikinglaw owned it, under Final Blueprint) Hοly Rοman Empire - Roblox ~ Main Developer & Full-stack Programmer

Attack on Titan: Freedom Awaits - Roblox ~ Developer & Full-stack Programmer

SDS: Holy War [Community] - Roblox ~ Main Developer & Full-stack Programmer

[SCPF] :Special Containment Procedures Foundation: - Roblox ~ Developer & Full-stack Programmer & UI Designer

Zanance’s United States Army ~ Developer & Full-stack Programmer & UI Designer

CreepySins SCPF ~ Manufacturing Department Programmer & UI Designer

‖SCP:F‖ Special Containment Facilities. - Roblox ~ Facility Engineer & Full-stack Programmer & UI Designer

Revlo Games (Tankattack9 Games - Roblox) ~ Full-stack Programmer

[U.S.]The United States Army - Roblox ~ Developer & Full-stack Programmer & UI Designer

||UNSC||United Nations Space Command - Roblox ~ Developer & Full-stack Programmer & UI Designer

Rome ‌‌ ‌‌ - Roblox ~ Head Developer & Full-stack Programmer & UI Designer

Code Examples

Toggle Code Examples

Null Library - Pastebin.com
DraggableObject - Pastebin.com
Custom Camera - Pastebin.com

Game Examples
You can view my contributions in the following games:

When it comes to availability, I usually take a few hours at max on me to respond in Discord (assuming I’m in school), but if I’m not at school it usually takes a few minutes at max. I used to have a set amount of work hours a week/day but now it’s a lot more random and flexible due to my school randomly taking up a lot of time.

Every week, I put around 10 hours into development. There are some exceptions such as when I have a school break or when I don’t have anything planned on certain days of the week, in which case I will have more hours to put into development.


I prefer being paid through group funds, but can accept USD in some cases.

The lists below are for when you want to hire me, exceptions are made almost all the time if I am the one applying to work for you!

Hourly rates, usually long-term (DevEx equivalent Robux, pay depends on difficulty rate):
Easy ~ 20-25$
Medium ~ 25-35$
Hard ~ 35-60$

Commission rates, usually short-term (price depends on difficulty rate):
Easy ~ 10,000-25,000 R$
Medium ~ 25,000 - 200,000 R$
Hard ~ 200,000-1,000,000 R$

Discord: mohhay#0
Devforum: MohhayScripts

Please keep in mind that this portfolio is still being improved and thanks for reading! :slight_smile:

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