(CLOSED, NO NEED TO FEEDBACK ANYMORE) My Roblox game is finally done

if you don’t know what’s happening: I need Feedback on a Roblox M U G E N game im Currently Working On

Hi, recently i was making a roblox game for my surreal group called “LO S T”
It contains two endings(for now…)

I need some feedback on that game. All feedbacks will be accepted!
Game link: ROFL 0.5 - Roblox

12 Likes

There is no clear objective so I’m not sure what to do.

2 Likes

you gotta figure it out…

you just need to explore the map.

3 Likes

Yeah but people aren’t gonna play the game or they will leave fairly quickly if you don’t at least show a small hint on where to go.

1 Like

nope, i won’t. My games are supposed to be a little difficult. Take it, or leave it.

2 Likes

Well, your game is just a walking simulator with seemingly no objective.

Using shift-lock, I thought you had to push the bomb to the door in the second room, but I couldn’t as the bomb literally flew away when I tried to push it and didn’t respawn.

Myself and many other people don’t want to play walking simulators with half-functional mechanics, and we aren’t bothered rejoining when something goes wrong.

“A little difficult”? That’s what you call this?

  • Zero Hints on what to do
  • The game can soft-lock itself (Due to physics issues)
  • The maps are pretty big and your walkspeed is slow in comparison to the map size, with no way to go faster

The game is just boring, and with no clear objective, many people might think its just unfinished or that they beat the game, and them promptly leave.


My Suggestions:

  • The lack of hints makes the game very difficult, and would make players leave after a few minutes of playing.
    You could “Hide” some hints in the developer console instead of in the map, that way users will still have to think to even find them, instead of just coming across a text label that says to do something.

  • Up the walkspeed a little, or make the maps smaller.

  • On the death screen, the “Lorem Ipsum” text is displayed.
    “Lorem Ipsum” is commonly used as placeholder text, or text that a user simply cannot properly read no matter where they are.
    image
    I would simply change the text to something with more meaning than a placeholder string, and I would also set the “CharacterAutoLoads” property to false, to avoid you having to make the character reset every time they respawn.

  • I personally don’t like the use of the same face texture used on each part of the character, it isn’t scary or anything, and doesn’t really add much besides a “wow look at this somewhat mediocre thing in this game”
    The main thing I dislike about it is the stretched textures and the fact it just looks copy-pasted. I would just remove the faces on every part, maybe even on the head.

  • The constant sounds in the background can get annoying at times due to how consistent they are.
    I would make the sounds be more spaced apart, and add some reverb to them to give the game a feeling of emptiness.

  • I would make the bomb respawn if it goes a certain distance away from its spawn location, or if the bomb itself gets destroyed from a non-scripted source (such as falling below -500)
    This would fix the issue of physics causing the bomb to fly away, and making the game impossible.

  • If the game is supposed to be scary, I would want to make the player feel like they’re being watched.
    As for how I would pull this off, I’m not sure as I don’t make horror games.

5 Likes

Well don’t ask for feed back then, also some of the hardest game’s give hints it’s just a rule of game design.

1 Like

You know it would’ve been better if you replied a bit nicer… That was rude, he just gave feedback, wasn’t that what you wanted?

2 Likes

The lack of direction on what to do is a good feature for these types of games. It gives a very ominous feeling, which makes the players continue to play. There is no actual need for a hint on what to do. I think it is pretty simple honestly what to do, he added one thing at the beginning (the tower) so it is pretty obvious what to do. Climb the tower, get the bomb, and blow up the only other colored part of the wall, it isn’t to hard to figure it out.

There is a lot the game could change (some of my ideas I will put below this), but I like the concept of it, and I think the developer delivered it decently for what seems like a prototype.

Some of my Ideas:

  • You could add something that makes the player nervous such as random static screens, screen shaking, or random noises that happen ever so often.

  • Make the game somewhat easier, like someone mentioned to up the walk speed would help. Or if you are unwilling the change this, you could add another ominous effect by shrinking the map to make the player feel scared and then let it return to its normal size, just to add a scare factor, but I wouldn’t shrink the maps fully.

I think with some additions it can be a really cool game.

Sorry, i tried the most peaceful way i could.

Okay, fine, i might add hints, but for God’s sake, stop disliking the game just because its hard.

I have decided that I’m not going to add hints. Instead, I’m going to make some walkthroughs, and post it on Youtube.

Second ending added!

I never disliked the game, I think it’s a cool game

hey so uh, yesterday i was a little pissed, since im more calm rn, I’ll just add the hints. I’m sorry for thinking you disliked my game.

1 Like

A mugen-inspired game? I’m sure nothing bad will become attached to this game due to its inspiration. cough cough mugen drama cough cough

Alright, some real feedback now.
I had decided to try out this game, and, I must say, it’s a bit of a disappointment.
The walkspeed is horrendously slow and the bomb does not respawn, and most players will not bother to rejoin. I didn’t play much further than that for the same reason. If this were to be fixed, I believe that my experience with this game would be bettered.
I would rate this game a solid 6/10, as it seems very empty and does not feel finished at all.

Regards, Pixeliated

P.S. you may as well take this review as a grain of salt, as, like I have stated previously, I couldn’t muster enough energy to rejoin and finish the game, this is purely based on my tastes and the experience I had when playing this bit of the game.

I understand. Thank you for the feedback.

I just don’t agree with two things you said.
1- About the walkspeed, there’s a sphere that stays pretty near the gate you could just blow up.
If you don’t know, in Veszteseg, there’s a sphere called “Jesu”, which you can use it as a “travelling” tool at the map.

“Ok, but what are you trying to say with that?”
It is pretty simple, In my game, you could use the sphere as Jesu, and move faster around the map.

2 - About the bomb not respawing, It got inspired in the game “MAN OF SEVEN SHINGLES”, which in one of the endings, have a bomb that doesn’t respawns if you mess up, trying to blow up a hidden gate.

But its okay! Again, thank you for the feedback. I might improve the game after that.

By the way, if you get lost and don’t know what to do, try opening the Developer console! it contains hints/steps about what to do in the game.