[CLOSED] 'PORTFOLIO' Weaponry Modeller/Concept Designer

About me

Hello, I am SannyRBX, I’m a developer with almost 2 years of experience who has different skills in developing such as:

  • Modelling
  • Mesh VFX
  • Concept Designing/Drawing
  • Building

Software programs I use to make my works:

  • Blender
  • Adobe Substance Painter
  • Adobe Photoshop
  • Clip Studio Paint

I may be able to work on different skill areas, but I am mostly specializing myself mainly in weaponry modelling and Concept designing

If you are curious about my style in modelling, I normally make my designs in Fantasy theme, because that’s the main style I always work on, other than that I can also do Classic medieval, Traditional and modern. I can make them detailed or low poly depending on what I would work for.

All of the works/the things I have all made has a source of inspiration. Some of the models I designed are mostly inspired from Fantasy Fiction genres such as Anime, Games, Movies, Books, Manga, and even some other talented creators like my senior modelers who I look up to!

For my past work experiences I’ve done mostly commissions for a lot of clients, but I’ve also contributed for some several games in Roblox which are Super Hero Fighting Simulator, Clover: Grimshot, and some upcoming games I am working on such as Dimensio X, Kaisen Legacy and more!

Commissions and Hiring :hammer_and_wrench:

At the moment my commissions are CLOSED.

Regarding for me being hired

I am already hired for long term, so I will reject any kind of hiring offers.

Payment and Pricing

For now I am only accepting USD as payment and the prices will depend on difficulty
Please note that I take full payment firsthand before starting any work

Concept art: Min 25 USD - 70 USD Max
Weapon Model: Min 25 USD - 100 USD Max
These are prices for a single individual and original designs

Contact and My Work Time (GMT+7)

You may contact me on my discord Sanny#9561 or my twitter
:large_blue_circle: @Saito_Sans

  • (MON-FRI) GMT+7
    I am usually active for modelling every day from morning to night (around 10 hours available) but it may change depending on other important things I have to do.

  • (SAT-SUN) GMT+7
    On weekends I mostly have free time which means I may get to work as early
    in 11AM to 3AM which is roughly 14 hours of work time. again it may subject to change.

:sparkles: HIGHLIGHTS (UGC Concepts) :sparkles:

Tesla Shoulder Cannon


Guardian Oath Cape


Possessed of Wrath


Infestation Curse Core


Passion Beanie


Green Reaper's Coul



Work examples

Now here are some of the recent works I’ve made to showcase to ya’ll!

Concept Arts

Collection of Original Weapon Designs

Personal Models of Existing Concepts (Games and Anime)

Compilation of Work Assets
Dimensio X Weapons (30+ models)





























Kaisen Legacy Weapons




Commission Design Models




Mesh VFX (Blender and Studio Showcase

Extra showcases :hammer:

Buildings (Japanese Shrine)

Buildings (Modern Bedroom)

Buildings (Pastel Styled Cafe)

If you would like to visit the showcases from above then you may click the game links below!

Weapon and VFX Showcase

Diorama and Weapon Showcase - Roblox

Japanese Shrine

Kazuha Shrine Genshin - Roblox

Modern Bedroom

Room Remake - Roblox

Pastel Cafe

Cafe stuff - Roblox

That’s all for my portfolio, I hope the results of my works may find you an interest. :wink:

23 Likes

Really nice stuff you’ve got here, some advice for your portfolio however:
Some people are lazy and therefore using images rather than links could be beneficial to attracting more customers.

1 Like

Appreciate it, but what’s the difference between using images and using links?

Hi, sorry for the delayed response!

Images allow for people to click and see your work instantly, whereas people who are lazy won’t really want to click on several links in order to look at your work. This will help you a ton as you progress as a developer and expand your portfolio.