Looking for a reliable and flexible scripted car chassis
About Us
Hi! I am currently looking for a talented scripter to create a well-made, reliable and flexible car chassis. The current car chassis that we are using for our game is a physics based chassis and has proven to be very prone to glitches. This is why we are now looking for someone to create a fully scripted car chassis with mechanics similar to the ones seen in Mad City and Jailbreak.
We are NOT looking for any car meshes, just a bare, fully-functional, chassis
The game where this will be used in is still incomplete and not yet released to the public.
About The Job
We are looking for a professional scripter to create this car chassis. This will be a one-time job unless we find some issues with the car chassis that would need to be fixed.
Requirements for the car chassis:
Compatible for mobile, PC and Xbox
Reliable and smooth
Can be easily driven on roads and terrain
Flexible in terms of it’s properties being changeable easily, (Ex. max speed, acceleration, turn speed etc)
Ability to flip car when upside down
Fully scripted car chassis and not physics based
Preferably should be complete by the end of this month (August)
Note: If anyone has a car chassis like this and is already made, please contact us so we can take a look at it
Payment
We are paying anywhere between 50k to 150k ROBUX in group funds for anyone that can make or has made a scripted car chassis which fits our requirements.
I have a very reliable and smooth physics-based car chassis at this game and there’s a newer (but more experimental) version here. There’s no flip system, but that will be easy. In the post, it says you’re ONLY looking for scripted suspension systems, why is that?
There are a few bugs with my system, but I’ve been testing it repeatedly over the past few weeks and I’ve gotten to know exactly what needs changing. I think I’ll be working on it a bit more to fix some of the bugs, if you’re interested.
You can control torque and max speed for each individual wheel. You can’t control acceleration (with a higher torque), as there is no system to sync the wheels up. If you’d like, I could add that feature. Just choose which suspension system you want, as the “suspension test” and “chassis sandbox” systems are different.
You can even change these properties while the system is running!
I’ve sent you a friend request, my discriminator is 4357.
Thanks for sharing your chassis. It’s not bad but I prefer a scripted suspension overall because it is less likely to glitch, not as “bouncy” and mostly, more stable.
I currently already use a physics based chassis in my game, but I have ran into multiple issues which is why I would prefer a fully scripted chassis
Hey mate, if I were you I would check out some of the basic a-chassis since they run entirely off scripts and are extremely customizable, also some of the ss6 chassis such as the l025 build is extremely adjustable and features options like turbos, cc’s of the engine, camber, and many other things that other chassis lack.
Here’s a link if you wanna check it out https://www.roblox.com/library/759112322/SS6-Build-L025-SUSPENSION