Snape Studios is a game studio founded by @gozaru, creators of Coder Simulator. Our game has received over 3 million visits and reached above 3,000 concurrent players. We are looking to make a sequel to our previously successful game.
- Experience in building large-scale maps while optimizing for parts and trigs count
- Experience with other large-scale game studios
- Thorough knowledge of ROBLOX studio and blender to enable the use of building techniques to achieve the job in an efficient manner
- Great communication skills to present and comprehend complex ideas in varying technical levels through different mediums, including voice-chat
- Reliable and dependable tendencies to ensure deadlines being met
- Organized workflow environment and willing to present ideas in docs or trello
The map design is crucial to Coder Simulator 2. The map consists of a city, where the player can access their own properties. The purchasable properties are:
- The garage of a house
- A storage unit in a storage unit lot
- The first floor of an office building
- A warehouse
These properties are upgradeable, thus slight variants have to be made, such as a slightly larger garage or a second floor in the office building. The dimensions for all the properties and their updates are already set.
The properties will be placed in the city, forming different regions, ranging from the suburbs with only houses, to the industrial area with warehouses. These regions will also be decorated with their according assets, such as:
- Sand box
- Skate park
- Grass blades
- Construction area
- Trash cans
- Manhole covers
- Rocks on the ground
- Dirty sidewalks
The intended audience for the game is child-friendly. By this token, the building style must comprise of low-poly, cartoony, rounded buildings. The general color scheme will be pastel colors. Below are some examples of the building style needed for this game, courtesy of @sir_trolling.
Our goal is to form a reliable, communicative, and effective team. Collaboration is very important to Snape Studios, thus the preferred form of compensation would be one that encourages you to continue working as a part of our team. We prefer to pay a percentage of the profits generated by the game, a stake of our game, per se. This is negotiable.
We are aware that certain builders prefer being paid a static cost, so as an alternative we are willing to compensate for building with a one-time payment per each update released, in ROBUX. The payment will be negotiable depending on the size of the update.
You must be 15 years or older to apply. Before applying, ensure that you are capable of building to the great level of detail and professionalism as the examples shown. Also, ensure you’ve read the whole thread thoroughly.
To apply, message “AndreW#5912” on discord or @gozaru_dev on twitter using this format:
Previous experience: (previous commissions, studios, years building)
Portfolio: (images or videos of previous work, NO GAME LINKS)
Once you’ve done this, reply to this thread saying you’ve messaged/added me, including your discord or twitter name. This will ensure I get to you as fast as possible.